game PROJECTS

STRATA

3 WEEKS - WINTER 2025

Responsibilities

Motion capture and cleanup for the intro cinematic as well as the main character animations in gameplay.

Key Takeaways

  • Best practice for motion capture and how to animate directly in Unreal Engine 5.

  • Getting takes right in recording first, using additive layers to make changes as well as how to use constraints for weapons.

BLIGHT BOUND

6 WEEK PROJECT - SUMMER 2025

Responsibilities

Player rigs, animations and Niagara particle effects.

Key Takeaways

  • Intro to game projects in Unreal Engine.

  • Cross discipline communication in a group of over 10+ people.

  • Integrating animations to gameplay and tuning them accordingly.

  • Working with placeholder assets early in production and transfering animations when assets are finalized.

SHATTERED VEIL

3 WEEKS - SPRING 2025

Responsibilities

Enemy rigs and animations.

Key Takeaways

  • Intro to game projects in Unity.

  • Value of readable animations with
    a sense of weight and character.

  • Working efficiently
    and thinking big picture.

I’m an animator focused on cinematics and gameplay, with a background in 2D illustration and 3D modelling. My studies at Södertörn University (2019-2022) gave me a good foundation of workflows in the game industry. In 2024 I chose to specialize fully in animation, which led me to Future Games in Boden (2024-2026).

My skillset includes keyframe animation, motion capture workflows, rigging, and visual effects. What makes me valuable in a team is that I work hard to create a good dynamic, which means regular and clear communication, as well as a focus on feedback and solutions.

What I love about working with animation is seeing characters come to life. To me, animation is rewarding, easy to get a grip on and to understand step by step. I see it as a craft where there are fundamental rules to making it believable and appealing.

In my element.

ABOUT ME

Extended experience with:

+46(0)729237604

CONTACT

oliver.hanssondt@gmail.com