game PROJECTS
STRATA
3 WEEKS - WINTER 2025
Responsibilities
Motion capture and cleanup for the intro cinematic as well as the main character animations in gameplay.
Key Takeaways
Best practice for motion capture and how to animate directly in Unreal Engine 5.
Getting takes right in recording first, using additive layers to make changes as well as how to use constraints for weapons.
BLIGHT BOUND
6 WEEK PROJECT - SUMMER 2025
Responsibilities
Player rigs, animations and Niagara particle effects.
Key Takeaways
Intro to game projects in Unreal Engine.
Cross discipline communication in a group of over 10+ people.
Integrating animations to gameplay and tuning them accordingly.
Working with placeholder assets early in production and transfering animations when assets are finalized.
SHATTERED VEIL
3 WEEKS - SPRING 2025
Responsibilities
Enemy rigs and animations.
Key Takeaways
Intro to game projects in Unity.
Value of readable animations with
a sense of weight and character.
Working efficiently
and thinking big picture.
I’m an animator focused on cinematics and gameplay, with a background in 2D illustration and 3D modelling. My studies at Södertörn University (2019-2022) gave me a good foundation of workflows in the game industry. In 2024 I chose to specialize fully in animation, which led me to Future Games in Boden (2024-2026).
My skillset includes keyframe animation, motion capture workflows, rigging, and visual effects. What makes me valuable in a team is that I work hard to create a good dynamic, which means regular and clear communication, as well as a focus on feedback and solutions.
What I love about working with animation is seeing characters come to life. To me, animation is rewarding, easy to get a grip on and to understand step by step. I see it as a craft where there are fundamental rules to making it believable and appealing.
In my element.
ABOUT ME
Extended experience with:
+46(0)729237604
CONTACT
oliver.hanssondt@gmail.com